Sujet :

codes

marou
   Posté le 17-07-2005 à 02:54:36   

mon cousin m'en a donner !!
le forum est comme le siens !!

codes:

rosebud : pour gagner 1000$ (!;!;!;!;!;!;!;!;!;!;)=gagner + d'argent.
move_objects on/off :faire redevenir de bonne humeur votre sims ou déplacer des objets.
klapaucius:Gagner 1000 $
history:Sauvegarder l'histoire de la famille.
set_hour x:Changer l'heure du jeu (x compris entre 0 et 24).
route_balloons on/off:Suivre les tutorials de bases.
tile_info on/off:Afficher les informations basiques.
Draw_all_frames on/off:Afficher le nombre d'images par seconde.
set_speed x:Changer la vitesse du jeu (x compris entre -1000 et +1000.
water_tool:Rajouter de l'eau.
map_edit on/off:editer la carte.
grow_grass x:Faire pousser la végétation (x compris entre 1 et 150).
interests:Voir les intérêts de vos sims .
autonomy x:Autonomie de pensée des sims (x compris entre 0 et 100.
edit_char:Editer des personnages .
quit:Quitter la partie .
crash:Perdre la partie.
debug_social:Afficher bulle pour les actions sociales .
rotaion x:Changer l'angle de vue (x compris entre 0 et 3 .
marou
   Posté le 17-07-2005 à 03:03:25   

codes :

#import - Read in behavior tuning constants from Tuning.txt
#export - Write out behavior tuning constants to Tuning.txt
auto_reset - Toggle automatic object reset feature
all_menus - Toggle display of unavailable interactions in person control menus
allow_inuse - Sets whether menu items appear for in use objects
assert - Force an assert for testing
autonomy (1-100) - Set free thinking level
auto_level - Architecture tools automatically set the level as needed
browser_failsafe - Prevent web browser crashes
bubble_tweak (z offset value) - Set z offset for thought bubbles
crash - Crash game
core_dump - Dump entire memory to core_dump_[date:time].txt
cam_mode - Toggle camera mode
cht (filename) - Execute "file.cht" file as a list of cheats
(directory path) - Sets the neighborhood directory to the path
draw_all_frames off - Draw all animation frames disabled
draw_all_frames on - Draw all animation frames enabled
draw_origins - Draw colored dots at each person`s origin
draw_floorable off - Floorable grid disabled
draw_floorable on - Floorable grid enabled
draw_routes on - Selected person`s path displayed
draw_routes off - Selected person`s path hidden
dump_happy - Dump selected person`s most recent list of scored
interactions to a file dump_mc - Dump selected person`s motive contribution curve to a file
debug_social - Enable debug flag to show outcome choice dialogs for social interactions
edit_grass (number) - Set grass change value
edit_char - Create-a-character mode
fam_test (opcount) - Run series of random operations on unhoused families
files shrink_text (font_size) (text) - Create shrunk_text_#.bmp
flush - Completely flush app to VM file when running Windows NT
grow_grass (0-150) - Set grass growth
history - Save family history file hist_add - Add new family history stat
to the current family
house (house number) - Automatically load indicated house, no questions asked
html - Toggle web page creation
interests - Display personality and interests
import (FAM file) - Automatically import and load indicated FAM file
klapaucius - 1000 Simoleons (unpatched game version)
log_mask - Set event logging mask
log_animations - Log animations in the event log window
lot_size (number) - Set lot size
map_edit off-Map editor disabled
map_edit on - Map editor enabled
music - Toggle music
memview - Show memory view window in debug builds of the game
move_objects on - Move any object
obj_comp - Toggle object compression in save file
porntipsguzzardo - Say "porntipsguzzardo"
plugh - Say "plugh"
prepare_lot - Check and fix required lot objects
preview_anims off - Preview animations disabled
preview_anims on - Preview animations enabled
quats - Toggle quaternion transformations
quit - Quit game
rosebud - 1000 Simoleons (patched game version)
rebuild_cp - Rebuilds entire control panel/UCP from scratch
refresh_faces - Refresh the BMP_ resources for all people whose IFF files are writable
refresh_textures - Rematch dependent textures and regenerate bitmaps for all user characters
restore_tut - Restore tutorial
rotation (0-3) - Rotate camera
route_balloons off - Routing debug balloons disabled
route_balloons on - Routing debug balloons enabled
reload_people-Total reload of people skeletons, animations, suits and skins
report_assets - Toggle assets report
save - Save currently loaded house
set_hour (1-24) - Set time of day (unpatched game version)
sim_limit (milliseconds) - Set maximum milliseconds to allow simulator
sim_speed (-1000 - 1000) - Set sim speed
sim_log end - End sim logging
sim_log begin - Start sim logging
sim_speed (-1000-1000) - Set game speed
sim_peek - Toggle calls to PeekMessage within sim loop
soundevent - Trigger sound event
sound_log - Toggle sound log window
sound - Toggle sounds
swap_houses (house number) (house number) - Swap the two house files and updates families
sweep off - Ticks disabled
sweep on - Ticks enabled
tile_info - Programmer stats
tutorial off - No tutorial object generation when tutorial house is loaded
tile_info on - Tile information displayed
tile_info off - Tile information hidden
visitor_control - Toggle allowing visitors to be controlled using the keyboard
write_destlist - Appends the route destination list to AllRoutes.txt every time a route is found
write_routes - Write out an RTE file every time a route is found
water_tool - Create moat or streams
xyzzy - Say "xyzzy"
Lylya
   Posté le 08-08-2005 à 09:08:21   

ET BIEN y en a beaucou